Experience the epic sequel to the 2009 Game of the Year form the critically acclaimed makers of Dragon Age: Origins and Mass Effect 2. You are one of the few who escaped the destruction of you home. Now, forced to fight for survival in an ever-changing world, you gather the deadliest of allies, amass fame and fortune, and seal your place in history. This is the story of how the world changed forever. The legend of your Rise to Power begins now.
Key Features:
- Embark upon an all-new adventure that takes place across an entire decade and shapes itself around every decision you make
- Determine your rise to power from a destitute refugee to the revered champion of the land
- Think like a general and fight like a Spartan with dynamic new combat mechanics that put you right in the heart of battle whether you are a mage, rogue or warrior
- Go deeper into the world of Dragon Age with an entirely new cinematic experience that grabs hold of you from the beginning and never lets go
- Discover a whole realm rendered in stunning detail with updated graphics and the new visual style
josh Posted on - 16 Mar 2011
Little more than a Dynasty Warriors set in Thedas.
Ok, that may be a little harsh, but seriously, Bioware? If this game was any more dumbed down, it'd have be wearing a helmet and yelling "DERP!!" I had high hopes for this game, and i was sorely disappointed.
First of all, the story. They say you can't spell linear without near. As in nearly. As in nearly just a movie. Seriously. (Without spoilers) there's one major decision in the game, and even that doesn't affect the ending all that much. Also, the whole game doesn't feel like it's building up to anything. The major conflict doesn't even come to the surface until nearly end-game, so it sort of feels like it was never there in the first place. There are emotional appeals thrown in throughout the game, but without the build-up, they just feel like desperate cries for attention.
In terms of the conversation wheel, i think it was meant to give the player a feeling that Hawke has a character, rather than just being the silent hero. But what's the point of having a personality if it doesn't affect the gameplay experience?
Now, the combat. Look, if you're a fan of dynasty warriors 6, give this a shot. The one button press - one hit system may work well for beat'em ups or hack and slash games, but in an 'RPG', it just takes all and any strategy out of the experience. Of course there are still spells and abilities to choose from, but standard attacking feels really puts the action in action-RPG
The levelling up system is one of the only things that has improved from the first game. Instead of a random assortment of spells and talents, they are split up into specific skill trees, giving a real sense of mastery when you've completed a tree. It is used to encourage the player to specialize in specific skills, rather than spread themselves too thin, and it works well.
The visuals are a lot better than in the original game, with updated models, textures and environments. It's still not the most visually stunning game out there, but it is an improvement.
All in all, this game was a bitter disappointment, ew.
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